3dsMax高精度机器人建模实例训练视频教程

发贴时间:2017-02-23 13:51 

来自版块:共享教程

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3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

3dsMax高精度机器人建模实例训练视频教程

本视频教程是由3d-palace机构出品的3dsMax高精度机器人建模实例训练视频教程,时长:超过10小时,大小:3 GB,MP4高清视频格式,附工程源文件,教程使用软件:3ds Max 2017,作者:Aaron F. Ross,共56个章节,语言:英语。

3ds Max以它的建模和渲染工具著称。3ds Max的这些功能在建筑,制造,游戏开发,工业设计和制作动态图形中都可以使用。3ds Max中有很多功能和技术需要我们去学习:从简单的雕刻和制作纹理到进阶的用光和渲染。本教程从3ds Max的基础讲起,为我们讲授所有软件功能的概述,以及3D艺术家在专业建模和制作动画中需要用到的必要技能。学习使用3ds Max的界面并自定义设置,以符合自己的工作流程。课程中我们会学习如何使用样条曲线,NURBS,多边形,细分曲面,和Paint Deform一类的工具建模。然后学习如何构建层次结构,为场景添加摄像机和灯光,并使用关键帧制作动画。讲师Aaron F. Ross还会为我们讲解材料和纹理映射,以及3ds max 2017的渲染选项,包括新开发的Autodesk Raytracer (ART)渲染器。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。




3D PALACE THE TEMPLAR ASSAULT MECH IMPERIAL KNIGHT TUTORIAL
The Templar Assault Mech tutorial from 3d-palace is our new flagship training piece – combining 15 years of experience at teaching and hard surface from our lead tutor Cris as well as techniques and methodology learned from years working on mechanical high detail work.
If you have ever dreamed of becoming an awesome hard surface mechanical artist and have just been sadly disappointed by the tutorials on offer on YouTube and other sites then it is time that you gave yourself the set you deserve! Not only that but also, because not everyone uses 3ds Max – wherever possible the set is platform independent. You want to use Blender – go nuts. You have Modo? Go hog wild! Maya? Hell yeah.
What do you learn?
Hard Surface Professional Skills
Polygon Modelling skills
Spline Modelling skills
Boolean Modelling skills
Rigging skills
Procedural animation and controller skills
Project Management skills
Much much more…
By entering in to this tutorial you are not getting two hours of a bored presenter powerpointing his way to glory with slide after mind numbing slide, failing to explain what tools do, their relevance and where you use them. You don’t get a 2 hour jump-fest where parts are done off screen and BAMMO – you had that tool library right? RIGHT? …
No. You get THIRTY FIVE HOURS of tutorial. THIRTY FIVE. That… that is less than £1 an hour. Each hour is PACKED with learning as you are shown not some of the project, not most of the project but ALL of the project. No timelapsing. No skipping. No “Oh hay you had this kitbash set I sold for $X right?”. I show you EVERYTHING that you need to know to make that huge mechanical killing machine from its toes to its massive rail-guns.
Not only that but also our tutor, Cris, is clearly spoken, funny, incisive, informative and knows how to get the job done! Yes, on occasion parts may become repetitive however that is how we learn – and because it is repetative you can be sure there are more than a few anecdotes to keep you entertained in the meantime.

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