Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

发贴时间:2017-02-27 09:57 

来自版块:共享教程

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Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games

Blender游戏内部环境制作Lynda - Blender Interior Environments for Games
Intermediate | 4h 37m | 1.22 GB | Project Files | Software used: Unity

Title: Lynda – Blender: Interior Environments for Games

Info: Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects. By the end of this course, you’ll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.

中间体| 4h 37m | 1.22 GB | 项目文件| 使用的软件:Unity
标题:Lynda - Blender:游戏室内环境

信息:Blender:游戏内部环境是一个基于项目的课程,说明了为游戏引擎(如Unity)构建清洁,优化和可重用环境的完整工作流程。 针对Blender的中间用户,本课程涵盖场景配置和准备,用于构建现实环境件的建模技术,有效的UV映射和纹理化工作流,以及将最终资产转移到实时游戏引擎的重要导入和导出提示。 作者Alan Thorn还在Unity中花了一章,在那里他应用了一些整理,如第一人称控制器和相机效果。 在本课程结束时,您将开发出一个坚实的基础,快速有效地构建与许多当代游戏引擎良好配合的沉浸式环境。

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