- 教程来源:
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- 教程语言:
- 英文(English)
- 什么教程:
- Blender
- 下载方式:
- 网盘下载
Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Blender摩托建模教程Lynda - Blender Model a Motorcycle Lynda - Blender: Model a Motorcycle Size: 1.29 GB | Duration: 4h 2m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Appropriate for all | Language: English Learn production techniques for hard-surface modeling a realistic motorcycle in Blender. Author Darrin Lile guides you through the process of creating a Harley-Davidson Fat Boy with proper scale and proportions. These techniques can be used to replicate any other vehicle or man-made machined parts in Blender. Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own. Topics include:* Creating the frame * Converting a path to polygons * Modeling the gas tank, tires, fenders, exhaust, and other parts * Building the engine * Modeling the seats, wheels, and lights * Lighting the scene * Adding materials and texturing * Rendering the motorcycle 尺寸:1.29 GB |时间:4h 2m |视频:AVC(.mp4)1280x720 15&30fps |音频:AAC 48KHz 2ch 类型:电子学习|级别:适合所有|英语语言 学习在Blender中对现实摩托车进行硬表面建模的生产技术。作者Darrin Lile引导您完成创建一个具有适当比例和比例的Harley-Davidson胖子男孩的过程。这些技术可用于复制Blender中的任何其他车辆或人造加工零件。 Darrin开始使用曲线创建摩托车的框架。然后他一块一块地建造摩托车,创造排气管,挡泥板,手把,发动机部件和制动器。这些课程利用了Path工具和修改器,如Solidify和Booleans。最后,Darrin使用Blender的Cycles渲染引擎为场景创建材料和照明,UV将纹理映射到自行车的关键部分。最后,您将更好地了解Blender的建模工具和生产过程,以便您可以创建自己的车辆和其他硬地表项目。 主题包括: *创建框架 *将路径转换为多边形 *建模气罐,轮胎,挡泥板,排气和其他部件 *建造发动机 *建模座椅,轮子和灯光 *照明场景 *添加材料和纹理 *渲染摩托车 |
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