游戏艺术环境设计Lynda - Game Art Environment Kit Design

发贴时间:2017-03-01 15:49 

来自版块:共享教程

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游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design

游戏艺术环境设计Lynda - Game Art Environment Kit Design
Lynda - Game Art: Environment Kit Design
Size: 1.33 GB | Duration: 2h 38m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games. Modular assets can be combined to make bigger, more complex objects, scenes, or environments. They snap together easily and are designed so they transition seamlessly to their final destination. In this course, Christian Bradley shows how to create walls, columns, and other modular building components based on a grid system in 3ds Max. He first introduces the modular pipeline in Max and the basics of making modular models. Then Christian shows how to ensure your texture maps align to the grid, and places objects in the scene to build the complex final structure—an ornate castle—shown at the end of the course. With a little patience, attention to detail, and the skills learned in this class, you can create design kits that speed up development and result in more realistic and immersive game environments.

Topics include:
* Setting up the workspace, units, and grid
* Modeling the main walls
* Working with back-facing polygons
* Creating base objects
* Building modular elements
* UX mapping modular meshes
* Changing materials


Lynda - 游戏艺术:环境套件设计
尺寸:1.33 GB |时间:2小时38分|视频:AVC(.mp4)1280x720 15fps |音频:AAC 48KHz 2ch
类型:电子学习|级别:适合所有|英语语言

了解如何使用3ds Max为您的3D游戏制作可扩展的模块化资产和纹理套件。模块化资产可以组合成更大,更复杂的对象,场景或环境。它们容易地融合在一起,并且被设计成使它们无缝地过渡到它们的最终目的地。在本课程中,Christian Bradley展示了如何根据3ds Max中的网格系统创建墙壁,柱和其他模块化建筑组件。他首先介绍了Max中的模块化管道和制作模块化模型的基础知识。然后Christian显示如何确保您的纹理贴图与网格对齐,并将对象放置在场景中以构建复杂的最终结构 - 一个华丽的城堡 - 显示在课程的结尾。有了一点耐心,注意细节,以及在这个类中学习的技能,你可以创建设计套件,加速开发,并导致更逼真和身临其境的游戏环境。

主题包括:
*设置工作区,单位和网格
*建模主墙
*使用背面多边形
*创建基础对象
*构建模块化元素
* UX映射模块化网格
*更换材料

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