maya水特效制作Lynda - Maya Bifröst Dynamic Simulations
- 教程语言:
- 英文(English)
- 下载方式:
- 网盘下载
maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() maya水特效制作Lynda - Maya Bifröst Dynamic Simulations ![]() Bifröst is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool. This course offers an overview of the Bifröst implementation in Autodesk Maya. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Rendering the surface at full quality requires generating an animated polygon mesh; for a convincing layered material, he shows how to extract Bifröst channel data such as Vorticity and apply it in a shading network. The course concludes with a look at the Aero Solver for atmospheric effects. Topics include: Understanding Bifröst Analyzing the node structure Emitting from a polygon mesh Colliding with objects Pushing and damping fluid motion with accelerators Caching Bifröst simulations Meshing liquid and exporting to Alembic Shading with the Bifröst liquid material Designing mental ray materials Layering shaders with Bifröst channel data Adding mist with an Aero simulation Texturing an Aero material Bifröst是一种流体动力学引擎,用于高品质液体的视觉效果,结合最好的体积和粒子解算器在一个工具。本课程概述了Autodesk Maya中的Bifröst实现。使用发射器,碰撞器,加速器和液体属性节点,Aaron F. Ross模拟中等规模的液体效应,并将其作为缓存存储到磁盘。以全质量渲染表面需要生成动画多边形网格;对于令人信服的分层材料,他展示了如何提取Bifröst通道数据,如Vorticity和应用它在着色网络。本课程最后将介绍大气效应的航空求解器。 主题包括: 了解Bifröst 分析节点结构 从多边形网格发出 与对象碰撞 用加速器推动和阻尼流体运动 缓存Bifröst模拟 网格化液体并导出到Alembic 用Bifröst液体材料遮光 设计mental ray材料 使用Bifröst通道数据分层着色器 使用Aero模拟添加雾 纹理化航空材料 |
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