- 插件类型:
- 插件语言:
动画必不可少的插件兼容版本:2016, 2015, 2014 Goblin was created for animation managing. Because most people dont like version with browser, i create three different gui. They are accessible from Option menu. - StandartGui is very easy to use. Standart file browser. - SimpleGui contains fileBrowser. Has only access to "default" layer. Handy if you work with same animation file. - AdvanceGui has it all. Goblin script can handle simple animations, constrained objects and animLayers. Animations clips and animations under character sets are not implemented. Goblin remember namespaces and hierarchy. If no relevant match between possibilities is found, Goblin ask for choise between namespaces. Input for Export is list of nodes. Goblin searchs for animated attributes. You can filter predefined attributes (under FilterExport), every other animated attribute will be exported. Preferences file is stored under maya pref folder. Enjoy and any feedback appreciated! Stepan K. ____________________________________________ TIPS New animation file can be created: * Input name in the field above "list of animation" and click on Export button * If no file is active - click on Export button, Goblin ask for new fileName Methods - Rig / Selection (+Children): 1. Rig - Goblin get list of objects for Export/Import from "setup.py" according to selected layer 2. Selection - Goblin get list of objects for Export/Import from selection 3. Children - Goblin get list of objects for Export/Import from selection and their hierarchical children FilterExport menu: Any animation on attribute which is not mention here will be always exported Relevant only for AdvanceGui: Goblin remember up to 16 last projects: 1. Right click on project field 2. Enable "Show Recent Directories optionMenu" under Option File "setup.py" contains some settings, which can be modified and procedure which search for complex setup on rig. Solution depends on specific rig. By default procedure returns empty array. Animations are stored by default in *.anm file (extention can be modified in "setup.py"). Each file contains various so called goblinlayers. Default are "body, facial, plus". They can represent parts of the rig. Each goblinlayer is independent on other and there can be added any number of them through UI. Rightclick on list of goblinLayers. Project represent folder, which contains animation files. In "setup.py" can be defined any subdirectory for project containing animations. If this subdirectory exists under project, it will have priority. At the startup is loaded current project (if not turned off under Option). 妖精动画导入导出maya脚本,动画师必备哦 |
-
达克打赏了 6 微豆 20 活力值 并说:被你的分享精神深深打动,微币已送上,谨表.
楼主热帖
更多帖子
-
MAYA专业版-动画师必备插件高级工具箱MGtools插件附中文教程
浏览:218441 | 评论:970 -
动画一键跟随插件bh_waveIt,maya飘带解算从此摆脱繁琐的跟随制作
浏览:130014 | 评论:516 -
maya骨骼自动绑定插件。自动绑定骨骼,自动绑定控制器
浏览:111515 | 评论:323 -
DAZ to MAYA插件将一个Daz项目或道具转移到Maya中
浏览:106114 | 评论:360 -
阴阳师游戏角色3d模型带部分绑定合集打包下载
浏览:65630 | 评论:165 -
maya卸载了还是无法安装的问题解决工具,maya强力清除工具
浏览:64822 | 评论:132 -
世面上最全的 MAYA绑定文件多达2GB
浏览:64702 | 评论:130 -
Sour式初音ミクVer.1.00sour式黑白天使miku MMD模型
浏览:63718 | 评论:169 -
一键修穿插神器,动画局部次级调整插件
浏览:62015 | 评论:183 -
给你的关键帧添加各种颜色的maya插件ColorKey PySide2 2.0.0 for Maya (maya script)
浏览:58977 | 评论:211