Blender 技巧教程Lynda - Blender Tips, Tricks and Techniques

发贴时间:2018-11-28 13:05 

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Maya(写实风格)特效示意库插件
There we go. Now, here is my camera and so far it looks pretty good. If I want to, I can rotate that camera a little bit, we can hit RX twice, kind of do one of these things or if I'm really clever, I can hit N and rotate it in here, there we go. So, let's go ahead and center this subject. So, now that we have our monkey framed exactly how I want him, next thing we need to do is add a circle, so let's hit shift A, Curve, Circle, seven and five on the num pad, if you do not have a num pad, you can go to View, Top and then View, Ortho.
So, there we go, orthographic. S to scale it and let's get it to about the position of the camera right about there, GZ, move it up again, there we go, looks pretty good, so now we need to add a couple of little empties, so let's click on our camera, shift S, cursor to select it, shift A, empty, plane axis, there we go. So, now what I want to do is hit N, let's bring this over here, let's go to Constraints and we're going to go to Follow Path.
Bezier Curve, Follow Curve. And you're like where did it go? Don't worry, just clear out the locations by hitting alt G. If you do not have an alt button, I'm very sorry for you but you can also come ahead and go down to Object, Clear, Location. There you are, now you can see the empty is on the curve, so let's adjust it with the offset, let's get it about right where we think it should be, doesn't have to be really exact but get it as close as you can.
That looks pretty good. Now the last thing I want to do is click on the camera, Constraints again, Child Of, look for that empty that you just made, set inverse and then zero on the num pad or View, Camera and now just move and for some reason nothing's happening which it isn't. Make sure that you click on this little empty and turn to on Animate Path.
Now I'll go back into camera mode and hey, we're rotating around a monkey. Actually we're rotating pretty quick, don't you think? Yeah, I think we're actually going around a little too quick.So, let's zoom out, click on this Bezier curve, go to the curve, come down here and you'll see something that says frames and evaluation time. What you want to do is just change frames to how long you think one revolution should take and because Blender down here says 250, I think that's a great number, so I'm going to type in 250.
Now I'll go back into my camera view and just go ahead and play and hey, look at that, that's playing a lot nicer. I think that works really well. And there you go, you've now made a rotating turntable camera for your awesome 3D model. So, until next time, this is David for Blender's Tips, Tricks and Techniques.

Blender 技巧教程Lynda - Blender Tips, Tricks and Techniques

Blender 技巧教程Lynda - Blender Tips, Tricks and Techniques

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