- 教程来源:
- 点击查看
- 教程语言:
- 英文(English)
- 下载方式:
- 网盘下载
本教程是由Blender Cookie机构出品的Blender多边形角色建模高级教程。 Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。 动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。 Blender Cookie Low Poly Character Creation Training Genre: Music Video Following up our previous Vehicle Training Series, Jonathan has begun production on our next big series! This time around he is tackling low poly character creation for game environments. With a little help from Tim Von Rueden on the concept, logistical support from Wes, and game industry consultation from Chan Sarinyamas, Jonathan is locked in on production and we are now ready to start taking pre-orders! In an estimated 10-15 hours of training material, Jonathan will take you through, step-by-step, the entire work-flow of creating a low poly, game-ready character. Starting from concept art and modeling sheets, you’ll go through the sculpting, retopologizing and normal map baking in Blender, then move on to GIMP for texturing, and then back to Blender for rigging and animation. Finally, you’ll go through the steps needed to export the character to Unity 3D. Software used in this series Blender | GIMP | Unity 3D Modeling the Basemesh The first modeling stage covers setting up the modeling sheets and modeling a simple basemesh that will be used for sculpting in the next chapter. Creating a basemesh allows for easier sculpting than if you were to sculpt from a primitive. Sculpting and High Poly Modeling Using the basemesh from the previous chapter, this section covers all of the high poly sculpting necessary to create the highly detailed parts of the character. This includes sculpting the fine details of the hair, sculpting hair and even sculpting individual wrinkles for the clothing. This chapter also covers some high resolution modeling to create the bandoleer and wristbands. Retopologizing the Character Model With a high resolution, sculpted model now complete, this chapter focuses on creating a low poly version of that model that will be suitable for in-game use. Creating this low poly model is done through retopology, which means to recreate the topology of a model while mimicking the original surface. UV Unwrapping the Lowpoly Character Model Once the low poly version of our character is complete, via the retopology process, it is now time to UV Unwrap the character so as to then texture and normal map it. This chapter includes coverage on unwrapping all the separate parts of the character and how to divide up the maps into different components, based on their material properties. It also covers how to create game-friendly UVs that will allow you to easily swap out the textures. Texturing the Lowpoly Character Using the high poly model as a source, this chapter shows how to capture all of the sculpted detail and transfer it to the low poly model via normal map baking. It goes on to cover Ambient Occlusion baking and texturing the entire character in GIMP. Rigging the Character in Blender In order to animate the character, it must first be rigged. This chapter takes a look at how to quickly, and easily rig the character with the included Rigify add-on in Blender. Using Rigify gives us a very powerful rig that will make the animation process far more streamlined and efficient. Animation Using the rigged model that was finished in the previous chapter, this section shows how to create three simple animations; an idle stance, a walk cycle and a run cycle. Exporting the Character to Unity 3D To finish off the process, this final chapter looks at how to export the character out to Unity 3D, complete with animations and textures. The chapter also covers how to setup a basic character controller in Unity so that you may actually move your character around in the third person. . blender低面数角色模型制作教程Blender - Low Poly Character Creation |
-
达克打赏了 6 微豆 20 活力值 并说:谢谢分享,希望能看到你的更多精彩作品!
楼主热帖
更多帖子
-
MAYA专业版-动画师必备插件高级工具箱MGtools插件附中文教程
浏览:216717 | 评论:970 -
动画一键跟随插件bh_waveIt,maya飘带解算从此摆脱繁琐的跟随制作
浏览:128500 | 评论:516 -
maya骨骼自动绑定插件。自动绑定骨骼,自动绑定控制器
浏览:110415 | 评论:323 -
DAZ to MAYA插件将一个Daz项目或道具转移到Maya中
浏览:104755 | 评论:360 -
阴阳师游戏角色3d模型带部分绑定合集打包下载
浏览:64782 | 评论:165 -
maya卸载了还是无法安装的问题解决工具,maya强力清除工具
浏览:64522 | 评论:132 -
世面上最全的 MAYA绑定文件多达2GB
浏览:63974 | 评论:130 -
Sour式初音ミクVer.1.00sour式黑白天使miku MMD模型
浏览:62876 | 评论:169 -
一键修穿插神器,动画局部次级调整插件
浏览:61326 | 评论:183 -
给你的关键帧添加各种颜色的maya插件ColorKey PySide2 2.0.0 for Maya (maya script)
浏览:58223 | 评论:211