角色uv贴图展开教程Blender 321 - Character UV Mapping
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本视频教程是由Blender101机构出品的Blender游戏角色UV贴图映射视频教程,时长:1小时12分,大小:580 MB,MP4高清视频格式,教程使用软件:Blender,共6个章节,语言:英语。 Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。 BLENDER 101 BLENDER 321 CHARACTER UV MAPPING We look at some of the unique issues regarding UV mapping an organic model like a character. We use Blender’s UV mapping tools to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. In addition, we bake normal and ambient occlusion maps to capture the high resolution detail of the original sculpt. 01. Preparing the Character for UV Mapping 02. UV Mapping the Eyes and Legs 03. Working on the Shoulder Armor 04. UV Mapping the Head and Torso 05. Finishing the Character 06. Baking Texture Maps 角色uv贴图展开教程Blender 321 - Character UV Mapping ![]() |
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