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Aquatic Surface is well optimized advanced material pack and blueprint that implements fully functional configurable and realistic water effects. [Interactions & Buoyancy] [Virtual Reality Video] [Getting Started Tutorial] [Vertex Flow Tutorial] Features: - Water clip line effect
- Underwater and over water surface and post-process volume
- Translucency support for underwater particles and meshes
- Three types of static reflection / refraction projections (box / spherical / planar)
- Animated caustics based on decals
- Buoyancy component
- UV mapping, vertex color flow, and texture color flow maps
- Over 100 parameters like translucency, fog depth, mapping, reflective, refraction, wet color.
- Multiple material switches enable / disable some of the effects to increase quality / efficiency
- Very fast and GPU friendly. 120-160 instructions depend on used effects.
- Quality / Efficiency adjustment. Cinematic (realistic reflections) and standard (static box projected cube-map)
- Water edge / coast (not using the distance fields)
- Sun and glittering effect on waves
- Fast underwater and surface scattering and god rays
- Implemented as the unlit translucent material
- Water holes for boats
- Fast physics based interactions
- Character swimming implementation
- Interaction particle splashes
- Audio support
- World origin location
Technical DetailsNumber of Blueprints: 7 Example Maps: 5 ( reef, lake, pool, waste, ocean ) Master Materials: 8 Material Functions: 23 Material Instances: 30
Texture Resolutions: - 16 128x128 (caustics animation)
- 5 512x512 (normalmaps)
- 1 64x64 (tools)
Supported Development Platforms: Windows Supported Target Build Platforms: Windows Network Replicated: Yes Open worlds: Yes (World Origin Location)
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