UE5如何创建一个动画主菜单和图形设置菜单

发贴时间:2021-08-23 14:51 

来自版块:共享教程

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Maya(写实风格)特效示意库插件
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Unreal Engine 5 – Learn to Make a Professional Main Menu
流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语+中英文字幕(根据原英文字幕机译更准确) |大小:1.18 GB |时长:1h 29m
了解小部件蓝图如何在UE5中工作,因为我教如何创建一个动画主菜单和图形设置菜单!

你会学到什么
如何使用Widget蓝图制作UI菜单
如何制作小部件动画,让你的游戏更专业
如何制作工作设置菜单来调整你的游戏图形设置
如何制作主菜单

描述
在本课程中,我将向您展示为您的游戏创建专业主菜单的最简单方法。我们将创建的菜单几乎与我为自己的视频游戏创建的菜单相同,如《云攀登者》和《我的朋友是一只乌鸦》,这两个游戏已经被成千上万的人玩了。这意味着这些工具和技术是经过“战斗考验”的,并且已经在专业环境中证明了自己!
对于任何不熟悉UE5s Widget蓝图系统的人来说,本课程都是一个很好的起点,它将帮助您了解所有设置、导航和您将遇到的常见错误,以及如何修复它们。当你完成这个1.5小时的课程时,你不仅已经创建了一个动画主菜单,一个功能齐全的图形设置菜单,而且你还将拥有开始为你的游戏创建许多其他类型的菜单和小部件所需的知识!
本课程面向已经对UE4或ue5有一点点经验的虚幻引擎用户。你不需要成为一个高度高级的程序员,创造你自己的三A游戏,但我不会在这个课程中解释UE5的基础。我将跳过安装引擎、导航引擎之类的事情,也不会解释蓝图的基础。这样,我们就可以直接进入学习小部件和菜单的乐趣了!
这门课是给谁上的:
游戏开发人员希望为他们的游戏创建简单而优雅的菜单
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 1.07 GB | Duration: 1h 29m
Learn how widget blueprints work in UE5, as I teach how to create an animated main menu and graphics settings menu!
What you’ll learn
How to use Widget Blueprint to make UI menus
How to animate widgets to give your game a professional touch
How to make a working settings menu that adjust your games graphics settings
How to make a main menu
Description
In this course I’ll show you the easiest way to create a professional main menu for your game. The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people. That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!
This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you’ll run into, and how to fix them. By the time you’re done with this 1.5 hour course, you’ll not only have created an animated main menu, with a fully functioning graphics settings menu, but you’ll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!
—————————————————————————————-
This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5. You don’t need to be a highly advanced programmer, creating your own triple A games, but I won’t be explain the basics of UE5 in this course. I’ll be skipping over things like installing the engine, navigating the engine, and won’t be explaining the basics of Blueprint either. This way, we can hop straight into the fun of learning about widgets and menus!
Who this course is for:
Game developers looking to create simple, yet elegant menus for their games

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