zbrush topogun 3dsmax建模游戏角色模型教程Modeling characters for games

发贴时间:2018-11-27 12:39 

来自版块:共享教程

人气1553 评论1 点赞0
点赞
收藏
打赏 1
扫码分享给朋友
当前帖子链接已复制,快去粘贴分享吧~
下载文件
×
本帖全部文件列表
教程来源:
点击查看
教程语言:
英文(English)



{jiaochengfenlei}:
{jiaochengfenlei_value} {jiaochengfenlei_unit}
下载方式:
网盘下载


Maya(写实风格)特效示意库插件
Duration 5h Project Files Included MP4
Title: Flippednormals – Modeling characters for games
Info:
Modeling Characters for Games
In this game art tutorial, you’ll learn everything you need to know in order to model high-end characters for games. Gavin will take you through all the steps and will guide you on your journey to becoming a better game artist. There’s more than 5 hours of quality training in this series, covering everything you need to know in order to get started with modeling for games.
Character Design
One of the hardest aspects of any character is the character design phase. Gavin covers his entire thought process when it comes to the character design – from creating a backstory, to in-depth sculpting techniques.
Topology
Learn how to do efficient face topology using Topogun. Gavin goes through all the steps, showing you how to make clean and good topology – which is ready for AAA games.
Clothing and Costume
Making clothing and costumes is always incredibly tricky to get right, but after watching this series, you’ll feel a lot more comfortable starting your own costumes. Learn how to use Insert Mesh Brushes in ZBrush to speed up making zippers and buttons.
Presenting Your Work
At the end of the series, you’ll learn how to present your work in a professional manner, using Marmoset Toolbag. A good presentation can really make a huge difference, and the skills you learn will make your work shine.
Final Character Included
Get a unique look into an industry standard character – ready for an AAA game. One of the best ways to learn is to look through scene files where you can reverse engineer the choices made. You’ll have access to all the final files created by Gavin Goulden – including the final low poly character, the generic base mesh and the high poly ZBrush file.
Industry Veteran
Currently working as a Lead Character Artist at Insomniac Games, Gavin Goulden is one of the most veteran game artists out there today! He worked as a lead artist on Bioshock Infinite and has a heavy resume under his belt. Check out more of Gavin’s amazing work on his ArtStation page.
Software Used
ZBrush 4R8
TopoGun 2.0
3ds Max 2016
Marmoset Toolbag
Files Included
Final ZBrush Project File
Low Poly Final Model
Generic Base Mesh
Marmoset Project
Chapter List
00 – Intro
01 – Working From a Base Mesh
02 – Additional Base Mesh Work
03 – Sculpting the Face
04 – Sculpting the Arms
05 – Sculpting Clothing
06 – Sculpting Armor
07 – Detailing the Model
08 – Hair Sculpting
09 – Retopology of the Vest
10 – Retopology of the Face
11 – Topology Discussion
12 – Presenting your work in Marmoset

zbrush topogun 3dsmax建模游戏角色模型教程Modeling characters for games

zbrush topogun 3dsmax建模游戏角色模型教程Modeling characters for games


根据您的等级权限,您可以免回复直接查看内容,升级到更高等级可获得更多方便的权限哦~


                               
[点击下载]点击下载.txt
大小:126 Bytes
要下载该文件,需要先登录哦~
达克打赏了 6 微豆 20 活力值 并说:谢谢分享,希望能看到你的更多精彩作品!
复制以下链接分享到 QQ群 QQ空间 贴吧 或其他CG网站上,每进来一个人你将获得: 2微豆

客服
快速回复 返回顶部 返回列表